Abstract Art
Scribarchy uses an abstraction called the Role to encompass almost everything in a Multiverse. A Role can be an occupation, a membership, a skillset, a trait, a quality, etc.
But how do you represent some of the classic staples of tabletop roleplaying games, like money, equipment, and encumbrance using Roles?
Well, one answer is: don’t.
Some TTRPGs simply skip these elements altogether. They assume you have whatever you need for the moment at hand. If there’s a piece of equipment you’d reasonably carry, it’s presumed you have it. If something’s too heavy to bring along, the GM will probably tell you before you you set out. Instead of tallying individual gold pieces, some games abstract that into a concept like “wealth level.”
The key question is: Is tracking this detail central to the kind of game you’re running—or is it just paperwork?
Getting back to Scribarchy, if something is important to the kind of Multiverse you’re building, how might you use Roles to represent it?
-
For equipment, you might assume a character with a particular Role has access to the gear typically associated with it. A Knight probably has armor, a Baker pans, etc.
-
For money, abstract systems like wealth levels work just fine. A merchant might have +1 in "A Person Of Means" Role while an urchin might have -1.
-
For encumbrance, one approach is that items that would slow someone down apply a penalty to relevant Roles, like Sprinter.
Given the level of abstraction represented by Roles in Scribarchy, you’re never going to track things down to a single gold coin. The idea is to represent what matters most in your Multiverse, in a way that’s playable and flexible.
Scribarchy
A persistent, multiplayer interactive fiction where every choice leaves a mark.
| Status | Released |
| Category | Other |
| Author | Scribarchy |
| Tags | Meaningful Choices, Multiplayer, Narrative, storygame, Text based |
| Languages | English |
More posts
- Scribarchy Is Live!2 days ago
- Send Help29 days ago
- A New Multiverse - The Dream Quest Of Unknown Kadath32 days ago
- Full Scrub57 days ago
- The Long Silence - Beta Test wrap up63 days ago
- The Long Silence - Session 10: Block 8-6 Westside74 days ago
- The Long Silence - Session 9 - To Be Or Not To Be (eaten by a Crocodile)89 days ago
- The Long Silence - Session 8 - The Sunken Ampitheater97 days ago
- The Long Silence - Session 7 - You Can't Hide!Mar 31, 2026
- The Long Silence - Session 6 - Wither Thou Goest?Mar 25, 2026
Leave a comment
Log in with itch.io to leave a comment.