Even Death May Die
Scribarchy » Devlog
In Scribarchy, your Persons can't be killed (i.e. removed from their Multiverse). So how does a Curator deal with death when the narrative requires it?
In a Multiverse I created (and have since removed) that had a theme of Lovecraft's Dreamlands, when a Person was killed they simply woke up in their bed at home.
For Multiverses where that doesn't make sense, try creating a Place called The Afterlife. When a Choice calls for a player's demise, move them to that Place and leave them there with no way out.
…Or, perhaps, not entirely no way out. Maybe The Afterlife becomes the beginning of a whole new set of adventures — a journey through Dante’s Inferno, anyone?
Scribarchy
Scribarchy: Where Writers Rule
Status | In development |
Author | scribarchy |
Genre | Interactive Fiction, Role Playing |
Tags | Creative, Exploration, Indie, Meaningful Choices, MMORPG, Multiplayer, storygame, Text based |
Languages | English |
More posts
- Exposition Through Choices12 hours ago
- Make Good Choices1 day ago
- Waste Not Want Not3 days ago
- alert() replaced with modal6 days ago
- Getting Started With Authoring9 days ago
- Software Stack11 days ago
- Full Disclosure (email and AI)12 days ago
- What are the players in your Multiverse doing?13 days ago
- Welcome To Scribarchy14 days ago
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