Even Death May Die



In Scribarchy, your Persons can't be killed (i.e. removed from their Multiverse). So how does a Curator deal with death when the narrative requires it?

In a Multiverse I created (and have since removed) that had a theme of Lovecraft's Dreamlands, when a Person was killed they simply woke up in their bed at home.

For Multiverses where that doesn't make sense, try creating a Place called The Afterlife. When a Choice calls for a player's demise, move them to that Place and leave them there with no way out.

…Or, perhaps, not entirely no way out. Maybe The Afterlife becomes the beginning of a whole new set of adventures — a journey through Dante’s Inferno, anyone?

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